![]() The thing is, that vision was far from what the game was when it was first released as an Early Access title. You could create a clan, have your members face off against other clans, go on raids, and do things that the Pokemon series wouldn’t even think of doing years later. A game where you will have to do several things like weekly quests, daily activities, and even play through the story cooperatively. The game wasn’t going to be your standard RPG, it was going to be a MORPG. Not only that but the game would be heavily focused on things that the Pokemon series neglected, such as training values and ranked matches. So, in comes Temtem, a game that essentially brought the best elements from the series while also providing its own layer of innovation with a new synergy system that would enhance the moves of your captured mons depending on their elemental affinity. Not only because of the National Dex controversy that happened during the release of Sword/Shield but also because the series failed to move forward in any meaningful way until that point. When the first Early Access version of the game was released, everyone’s faith in the Pokemon series was at an all-time low. ![]() Temtem couldn’t have come out at a better time, frankly. So, I was a bit ambivalent when I saw Temtem first show up. On the other hand, I have been having a hard time getting into the “Monster collection” genre, where you collect monsters and have them fight your battles. Everyone at this point knows that I am all about RPGs.
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