4/17/2023 0 Comments Triangle strategy survey![]() Planning out and managing this will become more and more important as the game progresses and enemies become both more powerful and more numerous. Of course, the enemy can (and does) take advantage of this as well. Additionally, if you flank an opponent by putting them between two of your units, you can trigger a follow-up attack from the flanking allied unit. Why does this matter? Because the game features a backstab mechanic, where any attack from behind becomes an instant critical hit. After taking an action and/or moving, you can determine which direction your unit is facing at the end of their turn. Positioning was an entirely new element in an SRPG for me. Do I have Geela use her TP to cast Cure Wounds on Erador, my tank, or do I wait a turn, hope he survives, and use Sanctuary to heal him and two nearby allies at the same time? Do I have an item I can use to achieve both outcomes? It adds a level of depth and planning that I enjoyed significantly. It adds a level of resource management to each turn, and I enjoyed the choices it forced me to make. Higher end, more powerful skills or abilities will consume more TP. Basic attacks and item usage (with two, character-specific exceptions) do not consume any. Every turn, a unit will gain 1 TP to expend on special skills. Speaking of buffs, managing and planning out your action economy for each character’s turn is crucial to success in this game. For example, buffing the speed of Benedict, your primary buff support unit, will let you more consistently apply powerful status buffs to your team throughout the battle. It also means you’re incentivized to, through the use of buffs like Haste or stat-boosting equipment, manage your units’ speed both between and during battles. While this means single-turn map clears and large synchronized movements like you’d see in Fire Emblem aren’t nearly as easy (or possible), it does mean that every battle is going to have a unique ebb and flow to it - more of a dance than a card game. Triangle Strategy eschews the back-and-forth turn orders of games like Fire Emblem for an initiative-style turn order, where your units’ acting order is determined by their stats - specifically Speed. ![]() Let’s start with the meat of things: the gameplay.Ī screenshot from an early battle. The rule of threes is consistent, and I will follow the game’s example in this review. The game as a whole offers three experiences: an initiative-based, action-economy focused, turn based combat a rich and mature story with a strong setting, interesting characters, and a compelling plot and a charming presentation that pulls a mixture of HD 2D art design, sprite work, and a dramatic score together for memorable effect. ![]() Triangle Strategy, as the name (amusing as it may be) suggests, finds itself operating on a rule of threes. The game received an 82% on Metacritic, a 4.7/5 from GameStop, and an 8/10 from IGN - all solid scores suggesting a quality game. Well, the full release has come, and I’m here to dump my thoughts. The game leans more on the Final Fantasy Tactics side of the SRPG genre style than the Fire Emblem or Advance Wars sides, which was a new experience for me, but I loved every minute of the demo and couldn’t wait for the full release. So when Triangle Strategy, developed by Artdink and Square Enix, was announced for the Nintendo Switch(with a demo prepared for us), I was ready to give it a try. Left to Right: Benedict, Serenoa, Frederica, RolandĪfter the success of Fire Emblem: Three Houses - and the frustrating drought in new FE titles since - I’ve been itching for a new Strategy RPG to play.
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